Ye Olde CN Games - Dexter's Lab: Dexter's Labyrinth (PowerPlay/Full Version with 80 levels
This extended version from CN's PowerPlay contains 50 more levels than the original game (30 levels) found in CN websites. One major improvement is that it has save checkpoints every 5 levels, which require access codes (listed below).
It also contains two new obstacles which I don’t know the names of and were not listed in the instructions (even the instructions were not present in the game start screen, will have to see how this can be fixed):
1) "Bolt-eating robot" (e.g. 12:38 & 23:39) – They appear as vibrating bolts, but when they get dropped, they turn into these robots which can eat bolts. Don’t get too near them, as they can kill Dexter too but luckily they move more slowly than the other enemies.
2) "Bolt-generators" (e.g. 18:49 & 20:38) – They look like power drops for bonus points, but when there is nothing directly below them, they start producing bolts constantly.
I was hoping to clear this game in one run but I really messed up at Level 66 (27:02) cos I suddenly couldn’t see how to get around those bolts. Oh well, at least I got to test the access codes…
0:11 - Levels 1 to 5 (MOLECULE)
1:26 - Levels 6 to 10 (CALCULATOR)
3:04 - Levels 11 to 15 (EXPERIMENT)
5:54 - Levels 16 to 20 (MICROCHIP)
7:45 - Levels 21 to 25 (PROCESSOR)
9:23 - Levels 26 to 30 (MEGABYTE)
12:23 - Levels 31 to 35 (SCIENTIST)
13:55 - Levels 36 to 40 (SOFTWARE)
15:45 - Levels 41 to 45 (CIRCUITRY)
18:33 - Levels 46 to 50 (APPLICATION)
19:42 - Levels 51 to 55 (ELECTRON)
21:03 - Levels 56 to 60 (RADIATION)
24:46 - Levels 61 to 65 (DIGITIZE)
26:03 - Levels 66 to 70 (MOTHERBOARD)
30:12 - Levels 71 to 75 (PROTOCOL)
32:11 - Levels 76 to 80 (TRANSISTOR)
Good 'ol Cartoon Network games, with some amateur gameplay shown here using Flashpoint Infinity 6.0.
Game Type: Shockwave
Game File Source: https://mega.nz/#F!ppJBySSC!LC....R6NbqXpUpyXqH_1eemhQ
Status in Flashpoint: Already in Flashpoint (as of version 6.3)