How Castlevania Breaks the Rules
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How did Castlevania manage to do the seemingly impossible?
Let's be honest, most videogames that get adapted into television shows end up as epic fails. But Castlevania blew our collective minds by ... not sucking, and, for that matter, actually being seriously good? We think we know why, and it has everything to do with narrative, or lack thereof. We'll explain in this Wisecrack Edition on How Castlevania Breaks the Rules.
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00:00 - Intro
01:10 - Adapting A Videogame
05:04 - Intro To Anti-Narrative
09:35 - Not What You're Used To
11:39 - Conclusion
=== Watch More Episodes! ===
Castlevania: Deep or Dumb? ► https://wscrk.com/3rt3YDS
Archer: What Went Wrong? ► https://wscrk.com/2UEdUhw
Avatar: The Real Cost of War ►https://wscrk.com/2SR1Ecr
Written by Thomas Ambrosini
Hosted by Dr. Kristopher Alexander
Directed by Michael Luxemburg
Edited by Andrew Nishimura
Title card by Amanda Murphy
Produced by Evan Yee
Music courtesy of Epidemic Sound
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